AI Insights · Timothy · July 2024
Top 5 High Fantasy Games on iOS in Turkey Q2 2024
Discover the performance of the top 5 high fantasy games on iOS in Turkey during Q2 2024, including download trends, revenue, and active user statistics.
In Q2 2024, the high fantasy game genre on iOS in Turkey showcased dynamic trends in downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, provides a detailed look at the top 5 games in this category.
Squad Busters from Supercell, which launched at the end of May, saw an impressive start with nearly 458K downloads in its first week. However, downloads gradually decreased to around 14.6K by the end of June. Revenue also declined from approximately $37K in the first week to about $18K in the final week of June. Weekly active users dropped from 384K at launch to 78K by the end of the quarter.
Clash of Clans, another title from Supercell, maintained a consistent performance. Weekly revenue showed fluctuations, peaking at about $54K in early April and settling around $26K by the end of June. Downloads remained fairly stable, averaging around 10K per week. Weekly active users started at 496K and saw a slight decline to 464K.
Mobile Legends: Bang Bang by Shanghai Moonton Technology experienced a peak in revenue mid-quarter, reaching approximately $70K in the second week of April, before stabilizing around $49K by the end of June. Downloads fluctuated, with a notable increase to 11.6K in mid-June. Weekly active users rose from 138K in early April to 147K by mid-June.
Clash Royale from Supercell demonstrated steady revenue, starting at around $21K in early April and maintaining a range between $19K and $23K through June. Downloads were steady, averaging around 9K per week, while weekly active users showed a slight decline from 632K to 513K over the quarter.
The Wizard of Oz Magic Match 3 by Zynga Inc. had a varied performance. Revenue peaked at $121 in mid-June. Downloads were inconsistent, with a high of 42.3K in late May but dropping to 5.7K by the end of June. Weekly active users increased from 20K in early April to a peak of 50K in late May, before settling at around 28K by the end of June.
For a deeper dive into these trends and more insights, visit Sensor Tower.